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Sonic generations Checkpoint Model
Sonic generations Checkpoint Model











sonic generations Checkpoint Model sonic generations Checkpoint Model

Get all Item Boxes in Mushroom Hill Act 1 in 2:00.00!ĭefeat 5 Madmoles in Mushroom Hill Act 1 in 1:00.00!Ĭlear Mushroom Hill Act 2 in 2:20.00 without taking damage!Ĭollect 45 Rings in Mushroom Hill Act 2 in 1:00.00! Grab Time Items and clear Mushroom Hill Act 1 in time!ĭefeat 10 enemies in Mushroom Hill Act 1 in 1:00.00!Ĭlear Mushroom Hill Act 1 in 2:00.00 without defeating enemies! Eventually, Sonic will come across a rock wall at the end of the rail that he must break through with a well-timed Homing Attack in order to reach the Goal Ring.Ĭlear Mushroom Hill Act 1 in 2:00.00 without losing a life!Ĭollect 60 Rings in Mushroom Hill Act 1 in 1:00.00! Hedgehog-eating plants make their home on the rail, and Sonic must boost through them to avoid instant death. This time, however, Sonic will come across Seed Propellers, contraptions which will carry Sonic across large distances if he boosts into them with enough speed.Īt the end of the Act, Sonic will grind across a rail that will take him through a mushroom-filled cavern.

sonic generations Checkpoint Model

Unlike the more lush Act 1, Modern Sonic's Act is set in the fall, much like in the original Zone. Rooms that would normally contain a Giant Ring now have clusters of Rings instead, and any monitor that would have given an elemental Shield instead provides a regular Shield. Like the preceding levels, Classic Sonic's Act is a total recreation of the first Act from the original Mushroom Hill Zone, right down to a Checkpoint being needlessly placed right before the Signpost (as the sub-boss, Hey Ho, is no longer present).













Sonic generations Checkpoint Model