
P.Size = Vector3.new(wheelradius/2.7125,wheelradius,wheelradius) Local p = Instance.new('Part', workspace) Local att = Instance.new("Attachment", car.PrimaryPart) local weld = Instance.new('WeldConstraint', v)įor wheelname,v in pairs(wheelPositions) do

for _,v in pairs(car.Car:GetDescendants()) do RR = :ToWorldSpace(CFrame.new(Vector3.new( RL = :ToWorldSpace(CFrame.new(Vector3.new(Ĭar./2 + wheelOffsetFrontZ 2 - wheelOffsetFrontZįL = :ToWorldSpace(CFrame.new(Vector3.new( Try to make your topic as descriptive as possible, so that it’s easier for people to help you! local occupant = nilįR = :ToWorldSpace(CFrame.new(Vector3.new( What solutions have you tried so far? I tried tweaking all the values, and nothing helps.Īfter that, you should include more details if you have any.

In some directions, it’s not able to travel forward. The throttle is inconsistent, sometimes it’s able to climb up hills, other times it’s not even able to go down a hill.

What do you want to achieve? A smooth and logical raycast suspension script, somewhat like jailbreak’s.
